Quick thinking, adaptable, and highly observant, Azhela makes an excellent hunter like her father. She is consistant and focused on every task and has to be in control of every situation. Yet she has a kind heart and is very down-to-earth. Her only short comings are her inablity to register other peoples' emotions. She's also quit detached and avoids making emotional connections with people and other tokotas.
Akna's Presence: If female can be bred up to 25 times in lifetime.
Camouflage: +10 bonus points to any group-held competition set in a forested environment.
Excellent Conformation II: +15 bonus points to any group-held halter, dressage, show jumping, or free jumping competition.
Flexibility II: +15 bonus points to any group-held agility, liberty, or trick competition.
Impeccable Stamina II: +15 bonus points to any group-held endurance competition.
Nanook's Shadow: Pups have a +10% chance of inheriting the coat of the darker parent. (Eg Breedings between tundra and tawny base coats will have a higher chance of tawny, breedings between brown and black base coats will have a higher chance of black, etc.)
Snow White II: Up to four companions allowed.
Swift Feet II: +15 bonus points to any group-held sled racing, or flat racing competition.
Thick Coat: +10 bonus points to any group-held competition set in cold weather.
Waterproof II: +25 bonus points to any group-held competition involving water. (Fishing, swimming, etc)
Special Traits (Non-Hereditary)
Aippaq's Navigation: 25% chance to find up to three extra items on a caving and/or diving expedition.
Courage: 5+ point score benefit in all group-sanctioned Ice fishing, Ice racing, Sled racing, and Hunting competitions.
AoA (Excellent): 10
Bright Flashlight: Increases probability of finding items while exploring by 15%. (Will replace Dull Flashlight if already owned)
Carabiner: Increases chance of finding an elemental by 1%.
Carbon Fiber Rope: Increases chance of collecting rarer items by 10%, reduces possibility of failing a caving expedition to 1%. (Replaces Rope)
Competition Headstall: Provides a 5+ bonus to total score in any group-sanctioned competition.
Flint Arrows: Increases chance of collecting rarer pelts on a hunt by 10%.
Headlamp: Increases probability of finding gems while on a caving trip by 15%.
Sturdy Bow: Increases chance of collecting rarer pelts on a hunt by 10%, reduces possibility of failing a hunt to 1%. (can be doubled with Flint Arrows, replaces Basic Bow)
Sturdy Rod: Increases chance of collecting rarer fish by 10%, reduces possibility of failing a fishing trip to 1%. (replaces Basic Rod)
Snow Leopard (Common) Provides a +10 bonus to score in any group-sanctioned hunting or endurance competition held in which snow or mountains are involved.
Wolf (Brown) While Hunting, increases maximum possible items found by 1.