Despite his father's wild temperament, Ragnar is calm, reliable, and will do just about anything for his handler. He is well socialized with other tokotas, and often is the one to incite a game of tug o' war or just race around crazily together. The key to Ragnar's heart is through toys, treats, and scratches behind the ears.
Hati WM87 - Hati's son. Much more friendly and manageable than his dad. Hati won't typically lash out at Ragnar, but they are certainly not on friendly terms.
Aippaq's Fortune II: Heterozygous genes have a +10% chance of passing on to offspring. Rare mane types (Including one carrying parent) have a +10% chance of passing on to offspring.
Big Boned II: Pups (from breedings in which one or more parents is a dire) have a 10% higher chance of being dire built. (Eg 10% x 10% = Chances would be 1-15 Dire Built/16-100 Normal instead of 1-5 Dire Built/6-100 Normal)
Exemplary Dire Blood: If female can be bred up to 12 times in lifetime. If male can be bred up to 15 times in lifetime.
Mauja's Draw: Pups have an increased chance of inheriting a random mutation. (Chimerism, Albinism, Bloodmark, or any Hereditary mutations present in the breeding.)
Snow White II: Up to four companions allowed.
Special Traits (Non-Hereditary)
Fellowship: 5+ point score benefit in all group-sanctioned Endurance, Livestock herding/cutting, Agility, and Mounted marksmanship competitions.
Faction (PB): 25
AoA (Excellent): 10
Tribal Prestige: 5
Tribal Dominance: 10
Bright Flashlight: Increases probability of finding items while exploring by 15%. (Will replace Dull Flashlight if already owned)
Carabiner: Increases chance of finding an elemental by 1%.
Crafted Caving Gear: Increases chance of finding rarer items while caving by 20%, reduces possibility of failing a caving trip to 1%. (Replaces Carbon Fiber Rope.)
Diving Light: Increases the probability of finding corals on a diving trip.
Flint Arrows: Increases chance of collecting rarer pelts on a hunt by 10%.
Flippers: Increases chance of finding an elemental by 1%.
Headlamp: Increases probability of finding gems while on a caving trip by 15%.
Ice Pick: Increases the chance to bring back fossils during Caving. Stacks with other Caving items.
Jeweled Pickaxe: Increases probability of finding gems while on a Caving trip. Stacks with other Caving items.
Oxygen Tank: Increases chance of collecting rarer items by 10%, reduces possibility of failing a diving expedition to 1%. (Replaces Snorkel)
Sturdy Bow: Increases chance of collecting rarer pelts on a hunt by 10%, reduces possibility of failing a hunt to 1%. (can be doubled with Flint Arrows, replaces Basic Bow)
Sturdy Rod: Increases chance of collecting rarer fish by 10%, reduces possibility of failing a fishing trip to 1%. (replaces Basic Rod)
Scar Pack x1: Allows the addition of up to three small scars onto import sheet.
Black Cat Grants overall luck. Increases the rarity of items found in all Activities.
Deer (Melanistic) While Exploring, increases maximum possible items found by 1.
Elemental (Fire) Provides a 20% chance to bring back 1-2 Trait Token(s) while Caving and Diving, in addition to the regular item roll.
Pygmy Cave Lion (Melanistic) Small increase to chance to find an Elemental Heart while Caving.
Snowshoe Hare (Summer) 25% chance to roll an extra puppy in the litter (on top of the normal roll).